Audiomycelia
2022
Utilizing mycelium, the root network of fungi, 'Audiomycelia' presents the vision of a distinct set of audio headphones. Built to harness the natural benefits of mycelium—its shock absorption, lightweight nature, and sound-dampening properties—the headphones are fashioned from local waste materials, sawdust, and cardboard.  

Role: Designer
Category
Personal Work


Of Course, I Still Use You2022By transforming materials deemed as waste, I used a blend of sawdust, cardboard, and bio-resin to advocate for reuse and recycling through a CMF (Color, Material, Finish) narrative around an interior artifact. 

Role: Designer
Category
Personal Work

Meshpass
2021
Exploring a future of digital citizenship in the 'Virtual United States of America,' this speculative design proposes a unique identity system. Through a blend of familiar yet retro-futuristic hardware, it challenges current bureaucratic norms, imagines a subscription-based virtual world, and asks questions about the future of inclusivity, identity, and AI. 

Role: Designer
Category
Personal Work

Fable XR
2021
An augmented reality experience set at Albany Bulb, CA, fuses with the local found art ethos. Visitors digitally repurpose onsite artifacts into animated depictions of native California fauna, allowing participatory art contributions that resonate with the park's sustainable culture without adding an environmental footprint.

Role: Concept Designer 
Collaboration with Susanne Maddux, Elijah Lee
Xiaobai Xi, Xinyi Zhu
Category
Personal Work

X is Making - DDD Podcast Episode 003  
2021
As designers, we often think of making as taking abstract concepts and creating tangible products that can be manufactured and deployed. But what are ways of making that aren’t so obviously tangible? We had the opportunity to meet with Lilly Irani, a design ethnographer activist and professor at UC San Diego, to talk about unconventional forms of making.

Role: Moderator, Editor 
Collaboration with Effie JiaGeorgios Grigoriadis

Listen on Spotify
Category
Personal Work

Vital.ai
2021
Wearable intelligent device seamlessly paired with its accompanying app, integrating health data analytics with guided meditation and breathing exercises. Designed to empower users, offering an interactive approach to monitor and positively influence cardiovascular health, melding intelligent technology with mindful practices.

Role: Designer
Category
Personal Work

Thinking Body
2018
Reimagining interior design objects centered around cognitive ergonomics. With a focus on bodily movement and self-awareness, this project presents an experiential space, encouraging playful and personalized engagement with its environment.

Role: Designer 
Collaboration with Elena Petrach

Category
Personal Work

Some Things Matter2016Initially established to promote a circular economy approach to furniture, our venture quickly expanded, merging design innovation with a broad digital network. We evolved the startup into an international platform that celebrated emerging industrial designers. Central to our initiative was a competitive design contest, with a spotlight exhibition at Salone del Mobile in Milan.

Role: Co-Founder 
Collaboration with Elena Petrach
Category
Personal Work

Cache Cache2015Merging non-digital generative design principles with the intricacies of the Braille alphabet, this concept transposes Braille into a two-dimensional grid matrix. By capturing and translating its users' emotions, desires, and secrets, the design output yields a series of products, each with a distinctive form, crafted through an analog algorithm.

Role: Designer
Category
Personal Work

Yve2013Interior object study in sustainable design and force distribution. The design offers a tangible solution to waste using scrap materials while representing minimalism and local on-demand production. Its innovative design secured a place at SALONE DEL MOBILE MILAN 2015 within the Berlin Design Selection, honoring upcoming German designers.

Role: Designer
Category
Personal Work
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